Evan Meaney, November 19 – 30, 2012

Evan Meaney, Terminal

Evan Meaney is an American-born researcher, teaching transmedia design at the University of Tennessee. His practices explore liminalities and glitches of all kinds; equating failing data to ghosts, seances, and archival hauntology. He has been an Iowa Arts Fellow, an artist in residence at the Experimental Television Center, and a founding member of GLI.TC/H. Currently, Evan works with the super computing team at Oak Ridge National Laboratory on new projects made possible through generous funding from the National Science Foundation.

sample ceibas portrait b – evan meaney from glitchbot01 on Vimeo.

Jason Sloan, November 5 – 16, 2012

Jason Sloan, Terminal

Terminal is pleased to present Whiteout by Jason Sloan in the Physical Space


Whiteout is a new series of live FM transmission performances exploring and questioning the aesthetic of noise on the radio. These new textural works are created live and in the moment through the use of multiple analog electronic instru- ments and a 7-watt FM transmitter. Each work is recorded directly off the radio as it was potentially heard by the listener and take place in undisclosed locations in cities across the united states throughout the summer and fall of 2012. So far the Whiteout itinerary includes Pittsburgh, Cleveland, Boston, New York, Philadelphia, Chicago, Houston, Austin and Los Angeles in addition to a residency at The Wave Farm at Free103point9, a New York State-based nonprofit arts organization defining and cultivating the genre Transmission Arts. A collected set of all the performances in the Whiteout series will be released as a deluxe limited edition, collectable vinyl box set available sometime in early 2013.

JASON.SLOAN LIVE WEB PERFORMANCE from jason.sloan on Vimeo.


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Terminal Award: Facebook Demetricator by Benjamin Grosser

project site

Terminal and the Center of Excellence in the Creative Arts at Austin Peay State University are pleased to announce the launch of Facebook Demetricator by Benjamin Grosser. Grosser is the recipient of a 2012 – 2013 Terminal Award. The Terminal Award is granted annually to four artists to help in the creation of new internet based artworks.

Ben Grosser, Terminal

Project Statement:

The Facebook interface is filled with numbers. These numbers, or metrics, measure and present our social value and activity, enumerating friends, likes, comments, and more. Facebook Demetricator is a web browser addon that hides these metrics. No longer is the focus on how many friends you have or on how much they like your status, but on who they are and what they said. Friend counts disappear. ’16 people like this’ becomes ‘people like this’. Through changes like these, Demetricator invites Facebook’s users to try the system without the numbers, to see how their experience is changed by their absence. With this work I aim to disrupt the prescribed sociality these metrics produce, enabling a network society that isn’t dependent on quantification.

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Jillian Mcdonald, October 1 – November 2, 2012

Jillian Mcdonald, Terminal Physical Space

Terminal will present the work of Jillian Mcdonald from October 1 – November 2, 2012 in its physical space in the APSU Woodward Library.

“I incorporate performance into videos, installations, and participatory artworks. My work examines popular film genres such as romance or horror in relation to their effect on audiences and devotees. Whereas earlier works deal with “celebrity” and the misplaced intimacy fans imagine with their silver screen idols, recent works focus on American horror films. Unlike contemporary horror film directors, I avoid extreme gore and violence in favour of stripped down narrative and archetypes. Research plays an important role in my work, and to that end my process includes reading film theory, watching popular films, and exploring fan culture.”

Hunger (2012) by Jillian Mcdonald from kate armstrong on Vimeo.

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Horror Stories by Jillian Mcdonald

Horror Stories by Jillian Mcdonald - Terminal

Launch Horror Stories

Horror Stories is a web-based artwork that enables an interactive and collaborative film-making experience. The work is not a film per se, it is a contemporary update and visual equivalent to ghost stories told around a campfire. That everyone wants to shoot a horror film might be an exaggeration, but the genre’s signature low budgets, repetitive motifs, and minimal narratives make the feat possible for many amateurs and fans. In Horror Stories the viewer’s experience depends on his or her own expectations of horror films. Programming by Julie Gill.

SoyaBall by the WRMC Collaborative

Soya Ball, WRMC Collaborative, Terminal

Launch SoyaBall

SoyaBall is an online fortune telling and fortune gathering site. Inspired by the popular Magic 8 Ball and Google’s auto-complete function, we seek to create a seemingly all-knowing device. Rooted in Dada and Surrealist games like the exquisite corpse and borrowing from notions of Oulipo poetry, SoyaBall juxtaposes two seemingly incongruous ideas through an extraction and recombination of data. The site takes gathered fortunes input by previous users and pairs them with questions asked by other users. SoyaBall questions the acquisition and distribution of how we find the answers to life’s questions. The site consists of two sections: one where participants ask a question and receive what the software perceives to be the best answer from the pool of available fortunes, the second section takes questions asked by previous users and asks new users to provide an answer. The two sections feed each other, as they have a cyclical relationship in generating content. Questions asked in one are answered in the other. SoyaBall is set up as a double-blind experiment in that the users are unaware that their questions and answers are feeding the disconnected databases.Users are limited to inquiry once a day to foster thoughtful questions and answers, as opposed to simply being a dumping ground for life’s less-challenging questions. SoyaBall puts technology, and specifically the internet, in the role of psychic figure as it offers the best answer based on the pool of information it has. Given the desire for most to simply jump online to find an answer, SoyaBall critiques the ways that we seek knowledge. SoyaBall lives online, but in our quest to blur the line between digital and physical space, the second phase of the project will involve constructing a portable device to take SoyaBall into public space. To spread knowledge of and access to SoyaBall, we will create and distribute QR codes that direct those with SmartPhones to a mobile version of the site. Users empower SoyaBall to give them definitive answers. SoyaBall playfully subverts our desire to find definitive answers and quench our uncertainty simply by taking any answer and labeling it as definitive.